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The complete terrain with all its aspects (including heightmap, textures, and props) can be
exported from PnP TerrainCreator into a wide variety of supported
file formats. The export can be accomplished for single sectors or for the whole terrain at once.
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Currently PnP TerrainCreator supports export into the following file formats:
- 3DS: 3D studio mesh file format.
- B3D: Blitz3D mesh file format.
- OBJ: Wavefront obj mesh file format.
- MESH.XML: Ogre xml mesh file format.
- X: MS DirectX mesh file format.
- Heightmap as bitmap file using 8 bit grayscale or 24 bit color images (.bmp, .png, .jpg, .gif, .dds, .dip, .hdr).
- Heightmap as 8, 16, or 32 bit RAW file using integer or float values (Terragen compatible).
- Heightmap to 3D Game Studio HMP files.
- Normalmap as 24 bit colored bitmap file (.bmp, .png, .jpg, .gif, .dds, .dip, .hdr).
- Texturemap as 24 bit colored bitmap file (.bmp, .png, .jpg, .gif, .dds, .dip, .hdr).
- Lightmap as 24 bit colored bitmap file (.bmp, .png, .jpg, .gif, .dds, .dip, .hdr).
- Texture splatting maps as bitmap files either as indexed bitmaps or as alphamaps.
- Object, tree, grass, and sound placements into XML or plain text files.
- Grass coverage as bitmap file (.bmp, .png, .jpg, .gif, .dds, .dip, .hdr).
- Customizable template based text/scene file export, which currently includes templates to create scene files for the following formats:
We continuously add new export formats to this list. And with our PlugIn-SDK
one can easily add additional exporter PlugIns for own or third party file formats.
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Back to the feature list.
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