As input formats for meshes (objects and trees for example) it is generally
desirable to support as many formats as possible, in order to allow as many
data sources as possible. When exporting a terrain into the target format
(a game engine for example) one is on the other hand usually restricted
to one or few file formats. PnP TerrainCreator
can therefore convert the mesh file formats during the export process
automatically.
If you have for example source mesh files in the formats .x, .3ds, and .dae
but the target engine only supports .x files, the scene exporters can do
the conversion when the terrain is exported as illustrated in the following image.
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