You can place 3D static objects everywhere on the terrain.
In the object browser, all available objects can be categorized freely and
intuitively. You can make new objects available to your terrain by simply
copying the object/mesh files into the terrain's objects directory.
All objects on the terrain can be moved and rotated freely and
interactively in 3D.
The following additional features are available for object placements
in order to facilitate an effective mapping process:
- multi object selection
- cast shadows on lightmap
- snap-to-grid
- flatten the ground below an object
- align object to the slope of the terrain
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Currently PnP TerrainCreator supports the following mesh file formats
to be used as static objects:
- .dae (Collada)
- .3ds (3D Studio)
- .b3d (Blitz)
- .obj (Wavefront)
- .x (DirectX)
We continuously add new mesh formats to this list. And with our PlugIn-SDK
one can easily add support for own or additional 3rd party mesh formats.
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As textures the following bitmap file formats are supported:
.bmp, .png, .jpg, .gif, .dds, .dip, .hdr
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