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Planned for the next release
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Adapt object orientation to terrain surface orientation |
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Filter editmode in 2D |
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Flatten terrain surface below object placement |
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Highlight objects and trees with mouse over |
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Poly reduction for mesh exporters |
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Support for collada as objects, trees, and grasses |
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Support for pressure sensitive graphic tablets |
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Support for SpaceMouse 3D navigation and object positioning |
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Whole terrain import |
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Planned for later releases
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Adapt grass orientation to terrain surface orientation |
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Add a scaling heightmap filter |
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Add grouping of object placements |
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Batch processing for lightmap / texturemap generation |
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Creating/editing of railways |
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Creating/editing of roads |
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Displaying and interactively setting the sun's and moon's position |
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Displaying/editing surrounding sectors in 2D |
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Efficient placement of concatenated objects (like fences and power lines) |
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Export into collada format. |
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Exporter for DEM files |
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Exporter for mdl, md2, and md5 file formats |
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Exporter for Microsoft Flight Simulator |
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Exporter for OGRE scene format |
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Exporter for Terragen files |
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Falloff effect with smooth transition at both ends of the working space |
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Importer for DEM files |
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Importer for Microsoft Flight Simulator |
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Importer for Terragen files |
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Improved automated heightmap generation |
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Improved automated texture map generation |
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Renaming of textures, objects, .... |
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Sector copy |
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Support for mdl, md2, md5, and ogre mesh as objects, trees, and grasses |
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Vertex coloring |
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Water edit mode for rivers |
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Water edit mode for seas |
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